reference links

followed this tutorial




refer links

Helicopter tutorial – reminder to create helly for final submission


Animation Sequence

Color Grading/edited footage

I have chosen adobe premiere to edit the footage and aftereffects to colour grade my footage as it was recommend by the tutor. Also for colour grading aftereffects was suggested better and also the tutorials i found on youtube will come in handy and will let me achieve different style of film lighting.

Step 1

As I couldnt sort out my texturing in 3ds Max after greebling my spaceship i decided that an example in Photoshop would be the next best and the lighting effect i used was lighting effects in the Photoshop filters. What i would of liked to do is add a pale green glow effect in places to give a futristic look and also adding small lights to show the levels in which the spaceship has. I also would of liked to adjust the greeble a little more so that it would work with the texture.

My next step is to add my final spaceship to a short clip to test colour grading, style of grading following the links i found. This is so when it comes to the final I know what works.#

Editing Practice

My Smoke/ Fire



3D Spaceship

Greeble test

The problems Ive had with 3DS Max are when trying to cut around the seperate shapes the lines dont appear, When creating the overall look of the spaceship and using extrude it some times messes up shapes else where because it was selected. For some reason in the trianglar bit when extruding it to make it taller the edges got miss shapen. When trying to use greeble it sometimes wouldnt select the bit i wanted. I also had problems getting the greeble plugin to work as it wasnt showing in the modifer tab. I solved this by going to the plugin manager and added it in. Which solved the problem.

I chose to use greeble because it made interesting shapes that could possibly be engine parts, it also gave texture and slight depth.

Smoke and Fire references

From looking at these smoke and fire effects i will keep it in my mind when creating my own version so that it looks surreal and make sure its going in right direction when keyframed. Ive also got to make sure its lighted and got the right colour so that it fits into the footage.

Reference to fire and smoke in live scene

Looking at this gives a sense of how a 3d fire/smoke is composited into aftereffects.

Follow this tutorial could be useful as it teaches you about a preset and also how to use the curves in aftereffects to alter the light in footage. This will be useful when adding special effects such as the fire and smoke.

Changing colour of specific bits in the footage with the rotobrush tool

Matrix Style colour grading – learning tinting

Film look tutorial

Colour Grading with Photoshop / footage breakdown

The techniques I have used to composite the space ship into the were colour match,sponge tool to take away some of the colour from the spaceship, burn to get rid of some of the brightness from the spaceship and lighting effects to give a simple illustration of where the light was coming from. I also used desaturate to darken the image and blend the tone of colour into one.

Aftereffects tutorials 

Looking into how to creating movement and smoking effect.

The starting shape was a chamfercylinder which has been sized to and tweeked to something similar to the district 9 spaceship. This was created from using the video above and then from the knowledge i got from it made the spaceship my own.

The changes i need to make at the top make two of the circlar levels slight slanted and make the above level smaller so that it looks more of a top level of a spaceship like the first image of my concept art research below. For the under cylinder piece i was thinking of   to give an interesting appearance.

A possible idea would be to make the pyramid like shape wider and taller as this might give a more intimidating effect. I also think for the final i could tweek the proportions so that the body is flatter and make the pyramid bit more promanant.

To start with i kept on having problems with cutting round the seperate objects and also since ive not dont it before how to select each detached shape to greeble. I also had problems with adding a mental ray plastic texture. I just could get the white colour to change to a dark grey look. I also would of liked to add glowing green lights under the ship and add small yellow lights on the the side of the shit like the one of my spaceship concept research.

What i would like to change is the pyramid like shape. It needs to be taller, the texture needs to be tweeked so that it looks more metal like. (starwars texture like) I also think i need to sort out varyence between greeble and i also want to add a coloured glow outline under the ship and make lights where the engine is.

Greeble Modifier

Greeble is a great way to create detailed small shapes on a spaceship and randomize it so that it doesnt look repeated but still surreal.

Helicopter Turbo Squid

It was suggested by one of our tutors that greeble was a great way of creating interesting textures for spaceships.

My hellcopter was sourced from Turbosquid. What i was planning on doing is using this and texturing it myself and then creating it myself for the final handin.

Using the angle snap toggle and keyframe animating the propellors moving.

This so that when you go into Curve editor you can change to linear which means it is a consistant speed and looping all the time.

What works to make an effective large dark spaceship is the bright blue lights contrasts against the black texture and small yellow lights that give it that unusual look. For  adding extra details creating some ribbed lines onto the bottom piece of the spaceship could be a more interesting idea than having it plain with a texture.

The doughnut shape design could be an interesting element to the under bit of my spaceship for dictirct 9. I also think 3 supports rectangles could work give a realistic appearance.

In thinking about textures I will this image into consideration because making the top texture lighter than the bottom can help emphasise a static images light and dark shading and makes it it that little more realistic. I also like the dark lines which create segmented panels to make an interesting texture.

What makes this intriging is the few colours and having harsh contrasts such as the black and red.

reference links



Our team using the sony camera to do the interview footage in wana of the booked libruary study rooms. We got verbal permisson to shooting in the room.

Test – of lighting,exposure, pan and zoom/ main footage unedited

The angles are wide/long shot and also for some of the footage pan is used. In the main footage we did one long one to test for lighting which starts normal and goes lighter and tried going darker too,exposure we tested the harshness of it, pan and zoom.